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Devlog
Devlog #8 - Demo End & Plan for 2025
January 07, 2025
by
Fabian Fuchs
Happy new year, everybody! Today I’d like to talk about the demo that just ended and what’s next for Fogworld’s development. Demo Fogworld’s Alpha Demo period has come to an end. Thank you all...
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Demo Version 0.4c Patchnotes
December 31, 2024
by
Fabian Fuchs
I just fixed a game breaking bug that sometimes caused save files to be unplayable. If you encountered this bug, please check out the new version and start a new save. To give you time to do this, I'l...
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Demo Version 0.4b Patchnotes
December 16, 2024
by
Fabian Fuchs
Version 0.4b of Fogworld was just released. It's just a small patch with some bugfixes and a few new skill-animations. More importantly, it added the link to the demo survey to main menu. Previously i...
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Demo now available
December 01, 2024
by
Fabian Fuchs
Hey everyone, the Fogworld Alpha Demo is now available. It will stay up until January 1st 2025. So grab it while you can! Just a word of caution, the game really is still in alpha. When playing you wi...
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Demo Release Date
November 25, 2024
by
Fabian Fuchs
Hey, just a quick announcement: The Fogworld Alpha Demo will be available to download this Sunday, December 1st at 12am. Click here for a timer Until then, have a nice day!...
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Devlog #7 - Skill Showcase
November 21, 2024
by
Fabian Fuchs
1
Welcome back to Fogworld’s devlog! Today I’d like to show you a few of the attack animations I created for the technical test demo in december. Smite One of the best early game skills. Smite summo...
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Devlog #6 - A little Preview
November 12, 2024
by
Fabian Fuchs
Welcome back to Fogworld’s devlog! Today I’d like to show you a few of the things I updated and polished for the technical test demo in december. Player Character The player character was one of t...
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DevLog #5 - The Demo is Coming!
November 01, 2024
by
Fabian Fuchs
Welcome back to Fogworld’s devlog! Today I’d like to talk about the upcoming demo that I promised at the beginning of the year. The important bits First things first, the demo will release on Dece...
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DevLog #4 - A Sign of Life
January 19, 2024
by
Fabian Fuchs
3
Welcome back to Fogworld’s devlog! Long time no see. It’s the start of 2024, the game has been in development for over 2 years now and I wanted to talk a little about where we’re at and what the...
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DevLog #3 - How You will beat Fogworld
August 26, 2022
by
Fabian Fuchs
1
Welcome back to Fogworld’s devlog! Today I want to take a closer look at the game’s progression system and how a linear story fits into Fogworld’s unique gameplay loop. Gameplay Loop Before we d...
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DevLog #2 - Pushing Players towards Fun
March 29, 2022
by
Fabian Fuchs
Welcome back to Fogworld's devlog! Today I'm going to talk about how I designed its gameplay loop to encourage players to take risks and how I make a purely turn-based game feel exciting to play. Ther...
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DevLog #1 - Familiar Archetypes
February 22, 2022
by
Fabian Fuchs
Hello again and welcome to Fogworld’s DevLog! This time I’d like to talk about how I design the familiars you can find in the game from a gameplay perspective. Combat in Fogworld is fought in turn...
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DevLog #0 - What is Fogworld?
February 01, 2022
by
Fabian Fuchs
1
Welcome to the first DevLog of Fogworld! People had trouble finding what exactly you will be doing in this game and what makes it unique, so I will rectify that here. Fogworld is a dark fantasy monste...
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