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Devlog #6 - A little Preview
November 12, 2024
by
Fabian Fuchs
Welcome back to Fogworld’s devlog! Today I’d like to show you a few of the things I updated and polished for the technical test demo in december. Player Character The player character was one of t...
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DevLog #5 - The Demo is Coming!
November 01, 2024
by
Fabian Fuchs
Welcome back to Fogworld’s devlog! Today I’d like to talk about the upcoming demo that I promised at the beginning of the year. The important bits First things first, the demo will release on Dece...
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DevLog #4 - A Sign of Life
January 19, 2024
by
Fabian Fuchs
3
Welcome back to Fogworld’s devlog! Long time no see. It’s the start of 2024, the game has been in development for over 2 years now and I wanted to talk a little about where we’re at and what the...
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DevLog #3 - How You will beat Fogworld
August 26, 2022
by
Fabian Fuchs
1
Welcome back to Fogworld’s devlog! Today I want to take a closer look at the game’s progression system and how a linear story fits into Fogworld’s unique gameplay loop. Gameplay Loop Before we d...
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DevLog #2 - Pushing Players towards Fun
March 29, 2022
by
Fabian Fuchs
Welcome back to Fogworld's devlog! Today I'm going to talk about how I designed its gameplay loop to encourage players to take risks and how I make a purely turn-based game feel exciting to play. Ther...
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DevLog #1 - Familiar Archetypes
February 22, 2022
by
Fabian Fuchs
Hello again and welcome to Fogworld’s DevLog! This time I’d like to talk about how I design the familiars you can find in the game from a gameplay perspective. Combat in Fogworld is fought in turn...
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DevLog #0 - What is Fogworld?
February 01, 2022
by
Fabian Fuchs
1
Welcome to the first DevLog of Fogworld! People had trouble finding what exactly you will be doing in this game and what makes it unique, so I will rectify that here. Fogworld is a dark fantasy monste...
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